20 Some kasathas who chose not to leave Kasath have survived generations of harsh conditions, but their society deteriorated in favor of survival. It’s like the developers were trying to build a race that simply excelled at being a monk; hell, even the “iconic” kasatha in Bestiary 4 is a monk! This brings us to a total of 9 attacks, firing each pistol at 1d8+39+5d6. Kasatha name generator - Starfinder This name generator will give you 10 names, which will generally fit the kasatha of the Starfinder universe. If you like vaulting all over the place, then you’ll like the kasatha, even if you aren’t using a monk. I personally find the risk to be worth it because while your attack may be interrupted with a misfire, you're more likely to hit every attack than a martial character targeting AC. While I personally have not looked at the UC alternate classes that much, I imagine that they're even better samurai, since those guys have mounted archery. This idea is extremely expensive. 3. Appearance. Debug layouts However, the vestigial limb discovery does bring up the ridiculous idea of a SIX-armed kasatha. google_color_bg="D6E9F8"; Originally from a planet orbiting a dying star far beyond the Pact Worlds, the four-armed kasathas maintain a reputation as a noble and mysterious people. Look at those ability scores, and Jumper, AND the extra arms, AND the built-in AC bonus. Also, they already live in deserts, so kasatha cowboys are thematically appropriate. You get Perception, the most important skill in the game, in-class? Multiply that by 9 for an average of 522 damage per round. A native has +2 Dexterity, +2 Constitution, and -2 Charisma. Now let's talk feats! Sorcerer: Even without a Charisma bonus, the kasatha sorcerer can do pretty well if he uses the Empyreal bloodline. That’s because you don’t get any actual bonuses from this ability, just the class skills. You can also add a burst quality for a 3d10 on crits, if you have the money. Pathfinder Society. Each has a long, tall skull that extends behind their neck. If you want to play a kasatha player character, PotS has more details and unique traits, feats, etc., including their spinal swords and a really badass double-bow-wielding ranger archetype. Inquisitor: See also the Gunslinger. Make no mistake, this is the best class you could ever pick as a kasatha. Ranger: You want a ranged or natural-weapons ranger? Without any class features, feats or traits whatsoever, kasathas have a built in +2 DODGE BONUS TO THEIR ARMOR CLASS. A sheet to explain actions and traits. google_ad_host="pub-6693688277674466"; A fan-site dedicated to Pre-painted Plastic Miniatures. Other than spell combat, there’s nothing going for or against a kasatha magus. Native Some kasathas have survived generations of harsh conditions, but their society deteriorated in favor of survival. Well, hold on there, big guy; the kasatha still only has one primary hand. Organised Play. There is some wiggle room here depending on what you're looking for, so take these are merely suggestions! This wasn’t the role kasathas were designed for, but it sure as hell feels like it. For detailed licensing information, see Legal Info. Red: Bad, useless options, or options which are extremely situational. Look at those ability scores, and Jumper, AND the extra arms, AND the built-in AC bonus. 19 comments. It's as situational as Desert Runner, but even better overall. google_color_text="959595"; The usefulness of this ability depends on whether or not you’re playing in a desert. Cavalier [Samurai]: The Dex bonus does make the kasatha a good rider, they can hold two lances, and a desert nomad atop some exotic steed is super thematic... a kasatha makes for a better cavalier than one might think. Now you can dual-wield all those two-handed weapons like you always wanted to! Without any class features, feats or traits whatsoever, kasathas have a built in +2 DODGE BONUS TO THEIR ARMOR CLASS. If you want a 16 in wisdom here put a 9 in strength and make sure to keep your loads light. If any of your 9 attacks crit, you get to do about 100-130 damage in addition to that. At first level, your stats should look like this: You have room to shuffle these around depending on what you want but a few things are key: You need 20 Dex, you need enough Strength to carry all of your weapons, and you need at least a +2 bonus to Wisdom. Permission to print. google_ad_format="120x600_as"; Also note that many colored items are also links to the Paizo SRD. No penalties on difficult terrain in deserts? Au cours de sa vie, un kasatha va respecter de plus en plus de traditions et les plus vieux passent le plus clair de leur temps à honorer le passé. Please comment below if you know of a guide for the Starfinder ruleset that isn't included below. Magus: Magi rely too heavily on melee combat (except the Myrmidarch, of course) and don’t have very many enchantment spells, so I’d say go with a Sorcerer instead. The main draw of playing a kasatha. Can you wield any combination of spells and weapons, one weapon/three spells or vice versa, or can you still only use two arms, with the other two being free? Make no mistake, this is the best class you could ever pick as a kasatha. Guess we gotta abuse the race in Pathfinder! Does your desert nomad have a little bit of angel in him? Also, they already live in deserts, so kasatha cowboys are thematically appropriate. Ok so here is the Kasatha race. This is from the Feat Tax rules. Leaving aside the +2 DODGE BONUS, the kasatha’s ability scores and multiple arms lend themselves well to the. Reference. The kasathas are a species of four-armed beings with long heads, who come from a planet that orbited a red giant, which meant their world was doomed on a relatively short term of time. A kasatha with a high Intelligence score can choose from the following: Dwarven, Draconic, Gnoll, Orc, and Sphinx. Ability Score Modifiers: Kasathas are nimble and perceptive. The only other race with +2 Dex and Wis without penalty is the garuda-blooded aasimar, and, well, he doesn’t have a +2 DODGE BONUS TO AC, now does he? Sadly, the Stalker ability is rendered completely redundant by the rogue, as rogues already get both Perception and Stealth in-class. Other than spell combat, there’s nothing going for or against a kasatha magus. Twin Bows (Ex) At 1st level, a bow nomad can simultaneously wield a combination of two of any of the following ranged weapons: shortbow, longbow, and their composite versions.When a bow nomad makes a full attack with two bows, two-weapon penalties apply and can be offset with Two-Weapon Fighting feats. Monk: THIS is the role the kasatha was meant to play. With their being aliens, a lot of questions get asked of a kasatha cleric. Anyone every play a Kasatha? You can dual-wield all the bows you want, or you can have four claws to scratch people with. google_color_link="000000"; Build a character. This is the main reason most GMs will NOT allow a kasatha. Since all my games use 25 point buy, that's what I'll be using today. They typically reach maturity at age 25, and most can live up to 100 to 140 years without magical or te… If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. Well, hold on there, big guy; the kasatha still only has one primary hand. And even if you don’t take the obvious route of quad-wielding, you can dual-wield and still be able to reload both weapons. I guess if you wanted to play as Asura, this is how you’d do it. My friends are all playing Kasatha in Starfinder, and it really bums me out that TWF got so nerfed. This is of course barring that you don't roll a 1 or a 2. They have the kasatha subtype, but I doubt most rangers will have any reason to hate you. If you'd followed the link, you'd see that it's a Pathfinder race, making your attempt at a joke a failure. Summoner: Move along, folks. This will be a level 5 build. Seriously. This website uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. The penalties aren't any worse since pistols and muskets are both not light weapons, and you get a little extra damage and touch range. I would ignore Greater Defensive Training since it doesn't stack with Nimble and either Desert Runner or Desert Stride. 2. Magus: I do believe the authors of Ultimate Magic didn’t anticipate a four-armed race. FIRST, A DISCLAIMER: Multi-Weapon Fighting with 4 arms and TWF with 2 arms is effectively the same, but the MWF style gives you better attack bonuses. The levels at which these feats are taken can also be changed, this is just the order I remembered them in. In my games Power Attack/Piranha Strike/Deadly Aim are not feats and you can simply choose to apply them to any attack. The Pathfinder RPG Advanced Race Guide is a bold new companion to the Pathfinder RPG Core Rulebook. The additional 5d6 is from the Up Close and Deadly deed. It’s like the developers were trying to build a race that simply excelled at being a monk; hell, even the “iconic” kasatha … If money is no object, you can also get yourself intelligent guns to cast low-level buff spells on you. A Kasath native has +2 Dexterity, +2 Constitution, and −2 Charisma. Druid: I am left to wonder what kind of beasties a kasatha druid would be packing. This does raise the question: How does this affect spell combat? If this is not allowed in your game, be sure to pick up Deadly Aim to boost your low-level damage. Gunslinger: Leaving aside the +2 DODGE BONUS, the kasatha’s ability scores and multiple arms lend themselves well to the Pistolero. You have an equal chance to misfire or crit, and those can be dangerous odds. A kasatha with a high Intelligence score can choose from the following: Dwarven, Draconic, Gnoll, Orc, and Sphinx. A settler has +2 Dexterity, +2 Wisdom, and –2 Constitution. 1. I do believe the authors of Ultimate Magic didn’t anticipate a four-armed race. Then the kasatha is your friend. No penalties on difficult terrain in deserts? Even if the others don't get a full enhancement bonus, your damage will probably be pretty damn good. Someone just make it go away! I know this idea isn't original, but I couldn't actually find a build out there that used this specific idea, so as a gunslinger-lover, I am here to provide! This class is taking all 20 levels in Pistolero Gunslinger so at level 20 your stats end up looking like this: STR: 18 (+6 from Belt of Physical Perfection), DEX: 30 (+2 racial bonus, +4 from Ability Score boosts, +6 from Belt of Physical Perfection), CON: 20 (+6 from Belt of Physical Perfection), WIS: 16 (+2 racial bonus, +6 from Headband of Inspired Wisdom), Will: 17 (+5 from CoR, +1 from Indomitable Will trait), AC: 42 (+5 from Nimble, +5 from Amulet of Natural Armor, +5 from RoP, +9 from Celestial Armor). 4 - Precise Shot / no penalties for firing into melee, yay! There are two solutions to this. Witch and Wizard: Nothing to see here. Their bodies are lean, but their muscles are stronger than most humanoid races, granting them an often surprising degree of strength. As for that Wisdom bonus, it's helpful if you cast spells, as well as boosting Survival. Seriously, they rely on the same statistics. You could do this with something that isn't a Kasatha with the TWF feats. 1 - Point-Blank Shot / +1 to attack and important pre-req, 3 - Rapid Reload / pop this on your pistols, fire paper cartridges, you don't ever have to worry about your fire rate. Seriously. Y'know I honestly thought you could get TWF with two pistols but you would need an extra arm. I rolled an attack, and with no 1's or 2's and a critical hit, I rolled 676 damage. Chaque kasatha suit un ensemble unique de traditions, mêlant certains rituels communs à d’autres cérémonies de son cru. And even if you don’t take the obvious route of quad-wielding, you can dual-wield and still be able to reload both weapons. i built a tripping warior using the familier cacodaemon you get as a valet and taking the team feat that let you roll trip twice and take the higher roll. Much like the Pathfinder Guide to the Guides, this will contain character guides and builds for the Starfinder ruleset. The Wisdom bonus does offset your pathetic Will save, though. Aside from level 1 feat going to Multiweapon Fighting I want to build a powerful monk, whether or not I take a Archetype that trades out flurry of blows. The other three are off-hands. Source SCOM Kasatha who were raised outside of the generation ship might have different ability adjustments. This helps, 11 - Improved Critical / gives you an exta 5% chance to crit with that massive x4 multiplier, 12 B - Critical Focus / +4 to confirm those lovely crits, 13 - Improved Precise Shot / helps you deal with cover, 15 - Extra Grit / gives us +2 grit, which we want from the Up Close and Deadly deed that adds 1/4 level precision damage to each shot, 16 B - Greater Weapon Focus / another +1 to attack, 17 - Weapon Specialization / solid +2 to all damage with your pistols, 19 - Greater Weapon Specialization / another +2 damage. Options. I don’t deserve all this responsibility. Cleric: With their being aliens, a lot of questions get asked of a kasatha cleric. You have four hands! Surpassing even The Boss: N. Jolly’s guide to the Pathfinder Gunslinger “Some things change the world in the wrong way, but you’ve always got people arguing about what those things are. Sign in|Recent Site Activity|Report Abuse|Print Page|Powered By Google Sites. The average kasatha is 6 to 7 feet tall and weighs 120 to 200 pounds. Media in category "Images of kasathas" This category contains only the following file. Coureur du désert (Ext). The +39 damage comes from: Dex (+15, 20th level gunslingers can take the alternate capstone ability that grants them 1.5x Dex to damage), inherent damage bonuses from our archetype (+3), weapon enhancement bonuses (+5), Weapon Specialization (+4), and Deadly Aim (+12). One hand is considered its primary hand; all others are considered off hands. So, adding everything together, you get an average of 4+39+15 per attack, or 58 per attack. Yes please! Basically, if you die in the desert, it won’t be from heat or exhaustion. Settler Some settlers develop a natural grace in lighter gravity while becoming less hardy. They gain +2 Dexterity and +2 Wisdom) (2 RP) Kasatha. Piercing the Heavens: N. Jolly’s guide to the Pathfinder Warpriest “I don’t want to be a hero. Kasathas have gray-skinned humanoid bodies, four lanky arms, and spade-shaped alien faces.. History. google_ad_type="text_image"; 1. This ability is like getting the monk’s high jump five levels early! Obviously, they’re best in desert environments, but as probably the most defensively powerful Bestiary 4 race, the frail-looking greys can serve surprisingly well as tanks for any party. If you like vaulting all over the place, then you’ll like the kasatha, even if you aren’t using a monk. but he's small enough to not get any panilties. Thus, this ability is still great, but not as fantastic as it seems to be at first. 'Desert Stride','Four Armed','Historian','Natural Grace', Second, we have the Kasatha with the Multi-Armed trait which state that they have one primary hand and three off-hands. Visit us on Facebook to get updates on new additions to the galleries! You will have to pour a lot of money into your weapons that could be going toward magic items, and every time you fire, you fire gold. 2. I absolutely love gunslingers and their flavor, and their damage potential shouldn't be scoffed at. google_color_url="0066CC"; You could also take 5 less points in the point buy. Just make sure you grab Weapon Finesse first if you're going the natural route. Kasathas have gray skin, black eyes, and a smooth face with no proboscis. //-->. First, selectively take their racial bonuses and ignore others. Paladin: The kasatha paladin suffers from the same problem that oracles, bards and barbarians do: There is just nothing about the kasatha that would really help with this role. 215 Kasatha living on Golarion must often take great pains to hide their existence from others. Four-Armed: The main draw of playing a kasatha. Diehard. This does raise the question: How does this affect spell combat? While lean compared to humans, kasathas have more advanced muscle fibers that grant them surprising strength. (Not administered by or affiliated with Paizo Publishing® in any way), Press J to jump to the feed. Rogue: The Dex bonus helps you out in general, while the Wisdom bonus boosts your Perception. Le kasatha bénéficie d’un bonus racial de +4 aux tests de Constitution et aux jets de Vigueur effectués pour éviter la fatigue, l’épuisement et les divers effets néfastes engendrés par la course, la faim, la soif et les environnements chauds ou froids. A Kasatha … The other three are off-hands. With a Dexterity bonus, the only real option for a kasatha alchemist is a bomber. Are you a traditionalist, worshipping some imagined kasatha deity? from this ability, just the class skills. Which brings us to the downside. My GM's tend to be pretty lenient but this won't work at every table. Or are you a happy immigrant that follows one of the setting’s normal gods? Groovy! Can you wield any combination of spells and weapons, one weapon/three spells or vice versa, or can you still only use two arms, with the other two being free? Un kasatha ottiene bonus razziale +4 alle prove di Costituzione e ai Tiri Salvezza su Tempra per evitare l'Affaticamento, l'Esaurimento e gli altri effetti nocivi dovuti a corse, marce forzate, fame, sete e ambienti caldi o freddi. Languages: Kasathas speak Common and Kasatha. Or are you a happy immigrant that follows one of the setting’s normal gods? With no Charisma bonus, you're not going to be a great oracle; however, with no Charisma penalty, you're also not going to be a terrible oracle. They have the kasatha subtype, but I doubt most rangers will have any reason to hate you. Kasathas with high Intelligence scores can choose from the following: Dwarven, Draconic, Gnoll, Orc, and Sphinx. An Akitonian kasatha has +2 Dexterity, +2 Wisdom, and –2 Constitution. Basically, if you die in the desert, it won’t be from heat or exhaustion. You'll want to prioritize enchanting your first pistol, because 2/3's of your damage comes from 1 gun. Alchemist: With a Dexterity bonus, the only real option for a kasatha alchemist is a bomber. Kasatha This strange, four-armed humanoid is sleek and muscled, with two spiked blades raised to strike. How would you build a character who specifically specializes in incapacitating enemy spellcasters? With multiple weapon fighting at level 5 your damage jumps up immensely. Kasathas have +2 Dex and +2 Wis, making them well-suited for monks, rangers, gunslingers, and divine spellcasters. I guess if you wanted to play as Asura, this is how you’d do it. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. ... (Kasatha) to continue to threaten while grappled. A ranged build will obviously fare better than a melee one, but overall I’d still stick with the Oracle instead. That’s because you don’t get any actual. You can bump this damage even more by adding any elemental enchantment to your weapon, giving you 2d6 per attack, so an additional 18d6 for a full-attack. Ultimately, this is up to you GM, but if they let you have however many spells and weapons you want, go for it! However, the vestigial limb discovery does bring up the ridiculous idea of a SIX-armed kasatha. Anyway, like a cleric, the kasatha's Wisdom bonus will help as a druid. And be able to have two additional off-hands cost 8 Race Points… This drawback clearly show that having more than one off-hand is an advantage which need to be balanced. Kasatha CR 1/2 Source Bestiary 4 pg. google_ad_height=600; A kasatha who believes he is the last of his race will likely behave very differently from a teenage kasatha on walkabout for his gap year. A kasatha is always considered to have a running start when attempting Acrobatics checks to jump. Racial Feats, Archetypes and Favored Class Options: Unfortunately, as a Bestiary 4 expanded race, kasathas do not have any of these. Stalker: You get Perception, the most important skill in the game, in-class? send him into the enemies area invisible(to threat he need to be in the same space. google_color_border="D6E9F8"; Oracle: Probably the only divine spellcasting role that the kasatha isn't amazing at. Defensive Training: This is the main reason most GMs will NOT allow a kasatha. Regardless, a Wisdom bonus will be quite helpful in this role. I support a limited subset of Pathfinder's rules content. Legal. This wasn’t the role kasathas were designed for, but it sure as hell feels like it. I can’t do this, and you can’t make me! They are famous for their anachronistic warriors, ancient wisdom, and strange traditions. Desert Stride: It's as situational as Desert Runner, but even better overall. So, with those feats, let's take a look at what an attack at 20th level looks like. It’s like the developers were trying to build a race that simply excelled at being a monk; hell, even the “iconic” kasatha in Bestiary 4 is a monk! Are you a traditionalist, worshipping some imagined kasatha deity? Stealth is just sweet gravy, so why isn’t this sky blue? Even so, 3 pistols is better an 1 musket because if you need the free hand you can't use 2 two-handed weapons. Physical differences between kasatha genders are slight and easily overlooked by other races. I know this idea isn't original, but I couldn't actually find a build out there that used this specific idea, so as a gunslinger-lover, I am here to provide! Multi-Armed (Ex) A kasatha has four arms. google_ad_width=120; If you want an arcane caster, go Sorcerer or Magus. Races of Pathfinder: An Optimization Guide, Magic in the Blood: A Guide to Eldritch Heritage and Sorcerer Bloodlines, Elghinn Lightbringer's Stonehelm Emporium. Kasathas are gray-skinned humanoids with four arms and pure black eyes. Kasathas are Medium humanoids with the kasatha subtype. Lacking a protruding nose, a kasatha’s head is smooth and elongated, with skin stretched tight to a skull extending backward far beyond the edge of the neck. Post Your Build. Seriously. Physical Description Kasathas are gray-skinned humanoids with four arms and pure black eyes. Kasath Native Source Character Operations Manual pg. Ultimately, this is up to you GM, but if they let you have however many spells and weapons you want, go for it! A page stating that this document may be legally printed. How’d you use those 4 arms for shenanigans? Type: Kasathas, oddly enough, are humanoids. More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! You have four hands! The only other race with +2 Dex and Wis without penalty is the garuda-blooded aasimar, and, well, he doesn’t have a +2 DODGE BONUS TO AC, now does he? Also note that many colored items are also links to the Paizo SRD. In-class Perception is still a huge boon for any character, though. Ability Scores: Kasathas have +2 Dex and +2 Wis, making them well-suited for monks, rangers, gunslingers, and divine spellcasters. It’s like the developers were trying to build a race that simply excelled at being a monk; hell, even the “iconic” kasatha in Bestiary 4 is a monk! They are a 20 RP race, which could cause some issues. Whether you can use one or the other is up to your GM. A page to help beginners with the process of building their character. Groovy! 1. 7 - Rapid Shot / take a small -2 to add an extra attack, 8 (Bonus) - Clustered Shots / at about this point in the game, if not earlier, DR will be a problem. Gallery of Pre-Painted Plastic Miniatures Images and Pictures for Roleplaying Games like Dungeons and Dragons, D&D and Pathfinder. Monk: THIS is the role the kasatha was meant to play. Molte Braccia (Str) Un kasatha possiede quattro braccia. Red: Bad, useless options, or options which are extremely situational. Without any penalties, though, there’s nothing stopping a kasatha from shining as other classes. 1E Player. Thus, this ability is still great, but not as fantastic as it seems to be at first. share. You go from firing once at a 2d8+4 (double barrel muskets can double damage dice for a single attack) to 1d8+9 four times in a round for an effective 4d8+28. It's a drawback, which is why this won't work in any game where you're strapped for cash.