Frequently Asked Questions
New to Orienteering?No problem. Here's information you'll need to begin.
First, read the information on this page to understand more about what orienteering is.
Second, check out the Events page to see which event you would like to participate in.
Third, take a look at the event details section to see which courses will be offered and register for the event.
Orienteering is an organized sport for individuals, navigating a course by hiking or running to find your way through the trees and fields. Map Reading, Navigation and Route Choice are the key. Orienteering is a sport for everyone, regardless of age or experience. At advanced levels it is very competitive. Others, while learning, often go in small groups. It is done at your pace, whether you run or walk it's about the satisfaction of finding your own way.
Orienteering, the sport, is not GPS, is not backpacking nor A/R nor topo reading. It is not following a line with a compass and pace counting, although it will improve all those skills. It is detailed map reading and fine navigation using your best route choice. Courses are graded by their challenge to navigation skills. A good topo reader could possibly start with an Orange course, and stay with it until in top results for several events, learning skills along the way. There are categories for casual hikers through elite athletes. You can walk or run, just don't lose yourself! Bring a friend or family. And unlike many sports, at EVERY EVENT there are special courses for beginners.
Per Person fees:
$5 member youth
$8 member adult (age 19+)
$10 non-member youth
$13 non-member adult
One Child, 10 years and younger, is FREE per paying adult, otherwise the youth fee is charged
For groups who register online, each participant will get a course map. Maps may be limited for groups registering at the event.
Equipment rental fees:
$2 E-stick rental (mandatory for each entry unless you have your own, or the event is Urban O)
$2 compass rental
LAOC is a non-profit organization. Fees collected are used for permits, insurance, additional supplies, labor, and mapping to provide more orienteering opportunities!
You don't need any prior experience with orienteering to come to an event and go out on a course! At every event, we have a free Beginner's Clinic during which you'll learn the basics of orienteering. It lasts about 15-20 minutes. When you check in at the event, just mention that you'd like a lesson on the basics and we'll be happy to oblige!
White (Beginner) - 2-3 km or approx 1-2 miles in length with very little climb and mostly on trails with very little route choice. Great for children 8-10 yrs or new orienteers. This is the course to take for a first experience. You NEED the time to learn how to interpret an orienteering map.
Yellow (Beg/Intermediate) - increased route choice and controls may be off trail. Length approx 3-5 km or approx 2-3 miles with increased climb. Great for beginning adults or children ages 10-14. Don't move up a level until you can win this course.
Orange (Intermediate) - 4.5- 7 km or 3-4 miles with increased climb over yellow. More route choice and cross country navigation. Great for intermediate adults or older experienced children 15-18 yrs. Long Orange (Long Intermediate) - Same as Orange with added length (varying) to appeal to adventure racers. Great for those whose navigation skill is intermediate but want more running/climb.
Brown (Short Advanced) - Length varies based on climb. Typically 4-5km. Advanced orienteering, difficult cross country navigation. Typically designed for older orienteers who prefer shorter length but still challenging navigation.
Green (Medium Advanced) - Length will vary based on climb but is typically 5-7km. Advanced orienteering, difficult cross country nagivation.
Red (Long Advanced) -Length will vary based on climb but is typically 7-9 km. Advanced orienteering, difficult cross country navigation.
Blue (Extra long advanced)- Length will vary based on climb but is typically 9-11km. Advanced orienteering, difficult cross country navigation.
For more info, check out CAOC's great breakdown of courses.
Clothing: Long pants, long sleeve shirt, sunscreen, hat and sturdy shoes. Gaiters are recommended, especially for advanced courses.
Other supplies: Water, a compass, and snacks for after your course. A whistle is recommended - only for emergencies. The signal is three blasts in a row.
For the long term: you want a either a baseplate compass with a stable needle, or a thumb compass. Buy your own Estick (SI 5 or later works fine) at any orienteering supply store, some of which are listed here
Electronic punching (EP) is an electronic means of calculating the time it takes one to complete an orienteering course, and also checks that one has visited all of the proper controls in the correct order on the course. It is used in place of standard pin punching and paper punch cards. The following describes how to use EP on an orienteering course.
Each individual or group going on a course needs to have an EP finger stick (also called an SI card, e-card, chip, dibber, etc.). If you do not have your own finger stick, you will have to rent one at registration (generally $1-3). At a local meet, you may be directed to an e-punch table to be added to the competitor list. Be sure your name, course, and e-punch number are entered so the organizers can determine who's on a given course (and check that everyone returns safely).
At the Start Area
Request a start time from the Start official. Then, while you're waiting for your start time, be sure to clear and check your finger stick before going out on your course. The CLEAR unit deletes any old data on the card that may cause confusing results, and the CHECK unit confirms that the card has been cleared and is ready to be used. It takes about 6 seconds to clear the card, and less than one second for a check.
When you are told to start, or when your start time has arrived, be sure to punch the START unit before heading out on your course. This writes your start time to your finger stick.
On the Course
Visit each control in the proper order (if it's a point-to-point course). Be sure to check that the control code on the unit matches the control code on your course. Insert your finger stick at each control unit, and wait until you hear a beep and see a flash on the unit. It usually takes about a second. If there is no beep or flash, the unit may be malfunctioning; if so, punch the edge of your map with the pin punch attached to the control flag to prove that you visited the control.
If you punch a wrong control by mistake, or punch controls out of order, it does not matter as long as you eventually punch all of the controls in the proper order. Thus, for example, if you find and punch control #4 before control #3, it is okay as long as you then find #3 and punch it, and then revisit #4 and re-punch it before continuing on to #5. Also, it does not cause any problems if you happen to punch a control that is not on your course.
Remember to punch the final control on your course–that is, the last control before the Finish, often called the "Go" control. It is sometimes very close to the Finish, and may be easy to overlook.
At the Finish
Punch the FINISH unit at the Finish line. This writes the finish time on your finger stick.
After the Finish
Then go directly to the EP table and download your results. To do that, place your finger stick in the download unit until it beeps (which can take several seconds). You will be told if you completed the course correctly and what your time was. You will receive a printout of your splits. You may keep your map and the splits printout.
Keep In Mind...
Be sure to check in at the EP table whether or not you finish your course, or if you decide not to go out on a course after you have entered your name in the competitor list. If you do not check in, you will be listed as a missing runner, and we will have to initiate a search for you.
Also, please be aware of course closing time, at which time the control flags will start being removed from the park. It is discourteous to the organizers not to return to finish by course closing, because we start to worry whether you are lost or injured, and have to keep a group of orienteers around to do a search party if you do not return.
Yes, children of all ages are welcome with adult supervision. Many parents will go out with their children or "shadow them" on a course. Shadowing is following along behind just to make sure the child does not run into trouble and to assist when necessary.
Taking your dog for a run on your orienteering course may seem like a great way to exercise the dog and have fun. However, experience has shown that dogs and competitive orienteering are generally incompatible. Orienteering is generally off trail and there are many hazards that could hurt your dog. If you are a recreational orienteer on a beginning-level (White) course that stays on trails, bringing the family pet may be appropriate if park regulations allow it, the dog is used to crowds, and you are planning to walk, rather than run or jog. Dogs may also be appropriate at urban orienteering settings, such as city streets, city parks, and school campuses. Please use common sense. Many of LAOC events are held on private property and may or may not allow pets. Please check with the event director before the event to discuss your particular situation. Southern California has some extreme heat, so please use caution in exercising your pets in these conditions. Bring a lot of water and keep in mind that dogs often do not let you know when they are in trouble.
LAOC does not make any maps available, other than at events.